Olá, mundo!
Bem vindo à Páginas@UFSC!
Bem vindo à Páginas@UFSC!

Since 2018, the teacher Suleica F. Biesdorf Kretzer has been developing pedagogical practices on sustainability in the ECOPET Júnior project, in which 5th year students develop actions in the community such as:
Continuing the actions of 2018 with the 5th year students in 2019 a new practice was added as a result of the master thesis in Education (PPGE/UFSC) of Giselle Araújo e Silva de Medeiros, an educational technology teacher of the municipal network in Florianópolis focusing on the development of mobile applications in K-12 supported by the initiative Computação na Escola/INCoD/INE/UFSC.
As part of this project the students learned basic computing and visual design concepts and applied them in the development of a mobile application to visualize ECOPET’s collection points.

At the end of the project students presented the results at a public educational space at the IFSC, leaving the school space to integrate another educational environment. During this event, the 5th and 6th year students presented the results of the project through videos and oral presentations: students from the morning class reported on the experience of developing an app and the students from the afternoon period reported the creation of a flyer about the ECOPET project.
Students of the 9th year of the Carvalhal School, participants of the Young Programming Tutors project, contributed with programming and design knowledge to finalize the app.
Also present were the president of ECOPET organization, Lisandro Nunes Ferreira and Claire Knapp Greghi, a member of the ECOPET volunteer team.
Soon the app developed by the students will be launched!

Students of the 7th. grade of Electronic Technician integrated course of Instituto Federal de Santa Catarina (IFSC) – Campus Florianópolis learned how to develop an IoT app with App Inventor.
In a workshop taught by student Michel Miola, under the supervision of IFSC professor Fernando Pacheco, students learned to implement an app integrated with an IoT device that receives data from temperature and humidity sensors and triggers visual and audible alarms.

The implementation of the components, the IoT server and the instructional material are results of the final project of the student of Information Systems Michel Miola.
Software components and material will be available for download on the Computação na Escola website.
The Project Young Programming Tutors 2018, coordinated by the initiative Computação na Escola/INCoD/INE/UFSC and realized at the school Escola Básica Almirante Carvalhal, was closed with an event held at the headquarters of the sponsoring company Involves Tecnologia e Inovação.

During the event, Prof. Jean Hauck of the initative Computação na Escola presented the main results achieved by the project:

The Young Tutors presented the apps they developed during the project:
More details about the apps: https://computacaonaescola.ufsc.br/aplicativos-desenvolvidos-no-projeto-jovens-tutores-2018/

The project was made possible by the financial support of Involves Tecnologia e Inovação, which also enabled its employees to participate as volunteer Mentors.
Likewise, the participation and involvement of the teachers and the administration of the Escola Básica Almirante Carvalhal were fundamental for the success of the project.
Companies/organizations interested in sponsoring other projects of Young Programming Tutors can contact the initiative Computação na Escola via telephone (48) 3721-7380 / (48) 3721-4715 or email: computacaonaescola @ incod.ufsc.br
As a result of the Young Programming Tutors 2018 , students of the 8th and 9th years of Almirante Carvalhal Elementary School have learned to develop mobile applications with App Inventor, applying concepts of Design Thinking , interface/UX design and programming.
Assisted by professors and researchers of the Computação na Escola and with support of professional volunteers of the company Involves Tecnologia , the Young Tutors developed their own apps, seeking to solve problems in their local community. In addition to learning computer concepts by programming apps, Young Tutors have also developed important 21st century skills such as creativity and innovation, critical thinking, communication, and collaboration.

Find more information about the developed apps:
The app “Achei o seu Emprego” helps find a job. Companies can register their job opportunities and interested can look for job opportunities.

Download Google Play: https://goo.gl/9wzffC
Download App Inventor project: Arquivo AIA
Developed by: Maiza Elizabeth Machado and Vyviane Pimentel da Silva Costa – students of 9th grade at Escola Básica Almirante Carvalhal

The app provides important information to help taking care of plants at home.

Download at Google Play: https://goo.gl/JZkG71
Download App Inventor source-code: Arquivo AIA
Developed By: Maria Eduarda da Silva Cruz e Manuela Egerland Bueno – students of the 9th year of Almirante Carvalhal Elementary School

The AppPhone helps you find important phone numbers for emergencies.

Download at Google Play: https://goo.gl/iH4GUU
Download App Inventor source-code: Arquivo AIA
Developed By: Liz Furtado Domingues e Gabriel Marques da Silva – students of the 8th year of Almirante Carvalhal Elementary School

The app presents information about beaches in Florianópolis like water quality, access, trails, etc.

Download at Google Play: https://goo.gl/69K1TW
Download App Inventor source-code: Arquivo AIA
Developed by: Darwin Wogt de Oliveira (8th) e Guilherme Carminatti (9th) students of Almirante Carvalhal Elementary School

The App presents useful information about the Almirante Carvalhal Elementary School: classes, students, schedules and teachers

Download at Google Play: https://goo.gl/WnLct1
Download App Inventor source-code:Arquivo AIA
Developed by: Guilherme Cadona da Silva e João Vitor Domingues de Andrade – students of the 8th year of Almirante Carvalhal Elementary School

This project is being coordinated by the Computação na Escola Initiative – INCoD/INE/CTC/UFSC, sponsored by Involves Tecnologia e Inovação , a software company based in Florianópolis/SC – Brazil.
Companies/organizations interested in sponsoring other Young Tutors projects can contact the Computação na Escola initiative: Telephones: +55 48 3721-7380 / +55 48 3721-4715 or via email: computacaonaescola@incod.ufsc.br
The students of the 2018 Youth Programming Tutors project are being trained for app development at the Escola Básica Almirante Carvalhal .

During this hands-on training, Young Tutors learn about the process of developing apps with App Inventor, software engineering practices, Design Thinking and UI design, and apply these concepts directly developing their own apps in order to solve real-world problems in their community.

The trainings are given by the team of the Computação na Escola/INCoD of the Department of Informatics and Statistics/UFSC with the support of Volunteer Mentors of the sponsor company Involves Technology and Innovation.
Companies/organizations interested in sponsoring other projects of Young Tutors please contact the Computing in School initiative:
Phones: (48) 3721-7380 /(48) 3721-4715 or email: computacaonaescola@incod.ufsc.br
A BIG THANK YOU to all volunteer mentors from Involves Tecnologia e Inovação, who were involved in the project Young Programming Tutors of the initivative Computing in School/INCoD/INE/UFSC. Sharing your knowledge and work experience was essential.
You are awesome!

Anderson Pereira, Daniela Silveira, Diogo Viana, Fernando Vasconcellos, Gabriel Werlich, Luana Viergutz, Neri Burato, Paulo Martins, Rafael Haviaras, Rodrigo Gomes
More about the project here.

As part of the Young Tutors 2018 project activities, mobile application programming workshops for elementary school students are being applied at Almirante Carvalhal Elementary School by Young Tutors in conjunction with Volunteer Mentors, supported by members of the Computação na Escola and the school’s Educational Technology teachers.

At these three-hour-long workshops, participating students learn how to develop an app “Encontre-me” that lets the user share the his/her location. Participants have the opportunity to first get in touch with mobile programming, learn programming concepts and computational thinking, and leave the workshop taking their first app home!

These workshops are part of the 2018 Youung Tutors project, coordinated by the initiative Computação na Escola / INCoD / INE / UFSC and sponsored by the company Involves Technologia e Inovação. Aiming at teaching computing in elementary education in Brazilian schools, the objective of the project is to train Young Tutors (elementary students) and Volunteer Mentors (IT professionals) to program mobile applications. These Young Tutors and Volunteer Mentors are supporting the teaching of computing in public schools with the goal of reaching more students. The project also contributes to the training of Young Tutors in the area of computing, providing learning and contact with professionals of the area, bringing practical experience to the participants.
Companies / organizations interested in sponsoring other projects of Young Tutors can contact the Computing in School initiative by phone (48) 3721-7380 / (48) 3721-4715 or via email: computacaonaescola@incod.ufsc.br

SplashCode is a low-budget board game to reinforce the teaching of basic algorithms and programming concepts.
Core concepts: Algorithms and Programming
Educational stage: Middle school
The goal of the game SplashCode is to demonstrate algorithm and programming concepts as part of computational thinking. After playing the game school students will be able to:
Game material:

The game was developed in a systematic way following an instructional design process, and applied and evaluated in a Brazilian public middle school. First results indicate that the game can have a positive impact on motivation, user experience, and student learning, as well as contribute positively to social interaction, relevance and fun, providing a pleasant, playful, efficient and effective learning experience. The game was also evaluated very positively regarding usability facilitating understanding.
For comments, future game release suggestions, content updates/corrections, and general information, please contact us at computacaonaescola@incod.ufsc.br.
More information: C. Gresse von Wangenheim, G. Araújo e Silva de Medeiros,, R. Missfeldt Filho, G. Petri, F. da Cruz Pinheiro, M. N. F. Ferreira, J. C. R. Hauck. SplashCode– A Board Game for Learning an Understanding of Algorithms in Middle School. Informatics in Education, accepted for publication, 2019.
The game is available under the Creative Commons licence for non-commerical use.
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